What Do I Do Next?: Class Story Order Guide

 Progressing through the story in SWTOR is easy: just follow the purple quest markers! But is that really all you need to do? This is a list of the planets you'll visit, in order, as you play through your class story, as well as things I recommend doing and things you can skip.

Prologue

Starter Planet
You start your story on one of four planets depending on your class:

  • Tython (Jedi Knight and Jedi Consular)
  • Ord Mantell (Trooper and Smuggler)
  • Korriban (Sith Warrior and Sith Inquisitor)
  • Hutta (Bounty Hunter and Imperial Agent)
Fleet
You conclude the story quests on your starter planet by traveling to the Fleet, your faction's main hub.

Flashpoint: The Esseles (Republic)/The Black Talon (Imperial)
Once you reach the Fleet, you'll be prompted to board a shuttle to Coruscant or Dromund Kaas. You can simply go there, or you can do one of these flashpoints, the SWTOR equivalent of dungeons. They're meant to serve as an introduction to flashpoints and are completely optional, but I recommend you do them at least once. The Esseles in particular forms a mini-arc with two later flashpoints, Taral V and Maelstrom Prison. They become available at level 10. To pick them up, take the Departures elevator on the Fleet. The quest givers are in the same location where you go to board the shuttles.

Coruscant (Republic)/Dromund Kaas (Imperial)

Planet Story Arcs
Starting on Coruscant and Dromund Kaas, you'll see NPCs with a purple quest icon and the words "Story Arc: [Planet Name]" over their heads. They look like this:

Despite the purple quest icons, it's not actually necessary to do these side quest chains. I only do them when I need better gear or more XP. Dromund Kaas's story arc is the only one I really think you should do, as it sets up a major plot point for one of the expansions.

Coruscant's story arc is a little tricky to start. The quest giver is in a room on the right side of the Senate Tower. The quest only becomes available once your main story mission tells you to go to Black Sun territory.


Likewise, the Dromund Kaas story arc only becomes available once your main story mission tells you to go to the Wall. Fortunately, the quest giver is right beside the taxi once you arrive.

The prologue ends with you getting your very own starship, enabling you to travel anywhere in the galaxy.

Chapter 1

Taris (Republic)/Balmorra (Imperial)

Nar Shaddaa

Interlude (where this interlude takes place depends on your class story)

Tatooine

Alderaan

End of Chapter 1

Flashpoints: Taral V & Maelstrom Prison (Republic)/Boarding Party & The Foundry (Imperial)
These back-to-back flashpoint pairs become available at level 29. Like The Esseles and The Black Talon, they're optional, but also serve to set up the later expansions, so I also recommend doing them at least once. They can be picked up from a droid near the Mission Departures elevator on the Fleet.

Chapter 2

Intro to Chapter 2

Balmorra (Republic)/Taris (Imperial)

Quesh
Quesh is the only planet where you have to pick up the story arc to access the planet. However, if you don't want to do it, you can go into your mission log and abandon the quest once you're on the planet's surface.

Hoth

End of Chapter 2

Chapter 3

Intro to Chapter 3

Belsavis

Interlude

Voss

Interlude

Corellia

End of Chapter 3 

Congratulations, you're all done with your class story! But your adventures are by no means over...

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